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«Installing and troubleshooting For Arma 3 version 1.62 Battle Royale version 0.8.3.0 Useful links: Web: This FAQ: ...»

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Method 1:

See Appendix A for a list of good files and compare them to your folder. Remove the extra files and do the file verification (page 18). After the file verification, make sure that you still have only 350 files.

Method 2:

Delete all the files inside the Arma3\Addons folder and do the file verification (page 18). NOTE:

THIS IS a ~13 GB DOWNLOAD, however, so if your connection is slow you might want to try method 1 first.

Of course, as soon as Arma releases another update the number of files can change and this FAQ might not be immediately updated with this change. You can always join the Battle Royale Discord server and ask in the #arma3-help channel for the correct number of files for the most recent version of Arma.

http://discord.gg/battleroyale Re-installing the mod After the mod is updated, sometimes old files are not deleted and remain in the workshop folders. Unfortunately, neither Arma 3 Launcher nor file verification catches this problem.

Go to the Arma 3 Launcher, click the Trash Can icon to unsubscribe from the Battle Royale Mod, close the Launcher and exit Steam.

Next, go to the C:\Program Files (x86)\Steam\SteamApps\workshop folder or wherever you have Steam installed. If there are any files inside downloads and temp folders, delete those files.

Next, go to the C:\Program Files (x86)\Steam\SteamApps\workshop\content\107410 folder or wherever you have Steam installed. Delete the “421900169” folder. This is the workshop folder containing the Battle Royale mod.

Start Steam, re-subscribe to the mod in the Workshop. If the download doesn’t start automatically, exit and re-start Steam again.

BattlEye manual update If you are able to join the lobby, but get kicked after 30 seconds or so, your BattlEye might need to be updated manually. Go to http://www.battleye.com/downloads/ MAKE SURE you are downloading from the ARMA 3 section.

Save the BEClient.dll to your computer and copy it to your C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\BattlEye folder (or wherever you have Arma 3 installed), replacing the old file.

Mission file not downloading correctly The mission file is downloaded when you join a server. It is a relatively small file, around 250 KB in the current BR version. It should download in a matter of a few seconds; however, if your mission file download keeps stalling or hangs for several seconds when there’s only a few KBs left, something might be wrong.

Stalling or hanging can also be caused by your modem and/or router. For example, there is at least one Fritzbox router model which isn’t compatible with Arma for whatever reason. As well, recently there were a couple of cases where AVG antivirus affected the download. If you are having problems with the download, try disabling your firewall/antivirus solution for 10 minutes (most AV programs have this function) and see if the download works.

Type %localappdata% in your start menu and click Enter. The Resource Manager should start.

Make sure the Arma 3 folder is not hidden (as it is in this sample screen capture). If your folder is hidden, right click the folder, Properties, remove the tick from Hidden and read-only checkboxes, Apply.

Apply the changes to subfolders as well.

Proceed to AppData\Local\Arma 3\. Make sure that MPMissionsCache folder is not hidden or Read-only. If it is, change it as instructed above. You can delete all the files inside the MPMissionsCache folder, or at least the ones starting with battleroyale. The files will be downloaded again when you join a server.

BattlEye: Admin Ban (wsXXXXX) You naughty boy/girl, you got yourself banned in the Wasteland or King of the Hill mod, and they share their ban list with Battle Royale. If you feel you have been unjustly banned you can always appeal to them.

https://forums.arma.su/forum/administration-forum/ban-appeals-enquiries/5598-banned-readthis Or if they won’t budge, you can plead your case in the Battle Royale Discordapp #arma3-help channel.

http://discord.gg/battleroyale BattlEye: CreateVehicle Restriction #0 You might get kicked for this if too many players are trying to join a server at the same time.

This often happens after a server restart during the busy hours of the day. This overloads the server and it kicks you. Join again, wait in the lobby for a moment for the initial rush to die down and then proceed after that.

BattlEye: Public Value Variable Restriction #4, #8 or #35 You might get kicked for the above reasons if you have “esp”, “call” or “wookie” in you nickname. You must create a new Profile. In the Arma 3 main menu, go to CONFIGURE PROFILE - NEW and set up the new profile with a new Nickname.

NOTE: you may NOT want to delete the old profile. If you play King of the Hill, for example, all your progress (experience, money, guns etc.) is tied to your old profile. If you delete, you'll lose everything and start from level 0. If you want to play KOTH again, you need to switch to your old profile before you start playing.

Other kicks

There are also other reasons you might get kicked. Unfortunately, BattlEye doesn’t give very descriptive info about the kick reason. The easiest way to find out what the message says is to join a server with someone else who is not being kicked and have him check the kick reason from the chat history. You may ask someone in the BR Discord to help you with this.





Sometimes Steam or BattlEye loses connection (Steam Ticket Failed). Especially after the 1.62 update we’ve seen increase in “Signature check timed out” messages. This seems to be a problem especially for players with lower-end systems. Sometimes disabling Antivirus software, defragmenting your hard disk or moving Arma 3 to a SSD drive has helped.

Advanced troubleshooting If you’ve tried everything in this FAQ and are still unable to play Battle Royale, someone may be able to help you on the BR Discord if we have time (try the #arma3-help room). We might

request some log files from you, and this is how to find them:

Go to your Arma 3 Launcher and select Options - “Export Launcher logs to desktop” or “Prepare Arma 3 troubleshooting report…” Both commands will create.zip files which you can drag & drop in the BR Discord chat (it will prompt you to confirm that you want to upload them) for the admins to take a look at.

OsX and Linux support Unfortunately, the Mac and Linux ports of Arma 3 are not supported, as there is no BattlEye client for them.

Appendix A This is a list of Arma 3\Addons folder files for version 1.62. If you have more than 350 files, you can compare your files to this list and remove the extra ones. Also do the file verification (page

18) after removing the extra files. After the verification, see that the number is still 350 files, so that you accidentally didn’t remove wrong files and kept the extra ones.

3den.pbo 3den.pbo.a3.bisign 3den_language.pbo 3den_language.pbo.a3.bisign A3.pbo a3.pbo.a3.bisign air_f.pbo air_f.pbo.a3.bisign air_f_beta.pbo air_f_beta.pbo.a3.bisign air_f_epb.pbo air_f_epb.pbo.a3.bisign air_f_epc.pbo air_f_epc.pbo.a3.bisign air_f_gamma.pbo air_f_gamma.pbo.a3.bisign animals_f.pbo animals_f.pbo.a3.bisign animals_f_beta.pbo animals_f_beta.pbo.a3.bisign anims_f.pbo anims_f.pbo.a3.bisign anims_f_bootcamp.pbo anims_f_bootcamp.pbo.a3.bisign anims_f_data.pbo anims_f_data.pbo.a3.bisign anims_f_epa.pbo anims_f_epa.pbo.a3.bisign anims_f_epc.pbo anims_f_epc.pbo.a3.bisign anims_f_exp_a.pbo anims_f_exp_a.pbo.a3.bisign armor_f.pbo armor_f.pbo.a3.bisign armor_f_beta.pbo armor_f_beta.pbo.a3.bisign armor_f_epb.pbo armor_f_epb.pbo.a3.bisign armor_f_epc.pbo armor_f_epc.pbo.a3.bisign armor_f_gamma.pbo armor_f_gamma.pbo.a3.bisign baseconfig_f.pbo baseconfig_f.pbo.a3.bisign boat_f.pbo boat_f.pbo.a3.bisign boat_f_beta.pbo boat_f_beta.pbo.a3.bisign boat_f_epc.pbo boat_f_epc.pbo.a3.bisign boat_f_gamma.pbo boat_f_gamma.pbo.a3.bisign cargoposes_f.pbo cargoposes_f.pbo.a3.bisign characters_f.pbo characters_f.pbo.a3.bisign characters_f_beta.pbo characters_f_beta.pbo.a3.bisign characters_f_bootcamp.pbo characters_f_bootcamp.pbo.a3.bisign characters_f_epa.pbo characters_f_epa.pbo.a3.bisign characters_f_epb.pbo characters_f_epb.pbo.a3.bisign characters_f_epc.pbo characters_f_epc.pbo.a3.bisign characters_f_gamma.pbo characters_f_gamma.pbo.a3.bisign data_f.pbo data_f.pbo.a3.bisign data_f_bootcamp.pbo data_f_bootcamp.pbo.a3.bisign data_f_exp_a.pbo data_f_exp_a.pbo.a3.bisign data_f_exp_b.pbo data_f_exp_b.pbo.a3.bisign drones_f.pbo drones_f.pbo.a3.bisign dubbing_f.pbo dubbing_f.pbo.a3.bisign dubbing_f_beta.pbo dubbing_f_beta.pbo.a3.bisign dubbing_f_bootcamp.pbo dubbing_f_bootcamp.pbo.a3.bisign dubbing_f_epa.pbo dubbing_f_epa.pbo.a3.bisign dubbing_f_epb.pbo dubbing_f_epb.pbo.a3.bisign dubbing_f_epc.pbo dubbing_f_epc.pbo.a3.bisign dubbing_f_gamma.pbo dubbing_f_gamma.pbo.a3.bisign dubbing_radio_f.pbo dubbing_radio_f.pbo.a3.bisign dubbing_radio_f_data_eng.pbo dubbing_radio_f_data_eng.pbo.a3.bisign dubbing_radio_f_data_engb.pbo dubbing_radio_f_data_engb.pbo.a3.bisign dubbing_radio_f_data_gre.pbo dubbing_radio_f_data_gre.pbo.a3.bisign dubbing_radio_f_data_per.pbo dubbing_radio_f_data_per.pbo.a3.bisign dubbing_radio_f_data_vr.pbo dubbing_radio_f_data_vr.pbo.a3.bisign editor_f.pbo editor_f.pbo.a3.bisign editorpreviews_f.pbo editorpreviews_f.pbo.a3.bisign functions_f.pbo functions_f.pbo.a3.bisign functions_f_bootcamp.pbo functions_f_bootcamp.pbo.a3.bisign functions_f_epa.pbo functions_f_epa.pbo.a3.bisign functions_f_epc.pbo functions_f_epc.pbo.a3.bisign functions_f_exp_a.pbo functions_f_exp_a.pbo.a3.bisign language_f.pbo language_f.pbo.a3.bisign language_f_beta.pbo language_f_beta.pbo.a3.bisign language_f_bootcamp.pbo language_f_bootcamp.pbo.a3.bisign language_f_epa.pbo language_f_epa.pbo.a3.bisign language_f_epb.pbo language_f_epb.pbo.a3.bisign language_f_epc.pbo language_f_epc.pbo.a3.bisign language_f_exp_a.pbo language_f_exp_a.pbo.a3.bisign language_f_exp_b.pbo language_f_exp_b.pbo.a3.bisign language_f_gamma.pbo language_f_gamma.pbo.a3.bisign languagemissions_f.pbo languagemissions_f.pbo.a3.bisign languagemissions_f_beta.pbo languagemissions_f_beta.pbo.a3.bisign languagemissions_f_bootcamp.pbo languagemissions_f_bootcamp.pbo.a3.bisign languagemissions_f_epa.pbo languagemissions_f_epa.pbo.a3.bisign languagemissions_f_epb.pbo languagemissions_f_epb.pbo.a3.bisign languagemissions_f_epc.pbo languagemissions_f_epc.pbo.a3.bisign languagemissions_f_exp_a.pbo languagemissions_f_exp_a.pbo.a3.bisign languagemissions_f_gamma.pbo languagemissions_f_gamma.pbo.a3.bisign map_altis.pbo map_altis.pbo.a3.bisign map_altis_data.pbo map_altis_data.pbo.a3.bisign map_altis_data_layers.pbo map_altis_data_layers.

pbo.a3.bisign map_altis_data_layers_00_00.pbo map_altis_data_layers_00_00.pbo.a3.bisign map_altis_data_layers_00_01.pbo map_altis_data_layers_00_01.pbo.a3.bisign map_altis_data_layers_01_00.pbo map_altis_data_layers_01_00.pbo.a3.bisign map_altis_data_layers_01_01.pbo map_altis_data_layers_01_01.pbo.a3.bisign map_altis_scenes_f.pbo map_altis_scenes_f.pbo.a3.bisign map_data.pbo map_data.pbo.a3.bisign map_stratis.pbo map_stratis.pbo.a3.bisign map_stratis_data.pbo map_stratis_data.pbo.a3.bisign map_stratis_data_layers.pbo map_stratis_data_layers.pbo.a3.bisign map_stratis_scenes_f.pbo map_stratis_scenes_f.pbo.a3.bisign map_vr.pbo map_vr.pbo.a3.bisign map_vr_scenes_f.pbo map_vr_scenes_f.pbo.a3.bisign misc_f.pbo misc_f.pbo.a3.bisign missions_f.pbo missions_f.pbo.a3.bisign missions_f_beta.pbo missions_f_beta.pbo.a3.bisign missions_f_beta_data.pbo missions_f_beta_data.pbo.a3.bisign missions_f_beta_video.pbo missions_f_beta_video.pbo.a3.bisign missions_f_bootcamp.pbo missions_f_bootcamp.pbo.a3.bisign missions_f_bootcamp_data.pbo missions_f_bootcamp_data.pbo.a3.bisign missions_f_bootcamp_video.pbo missions_f_bootcamp_video.pbo.a3.bisign missions_f_data.pbo missions_f_data.pbo.a3.bisign missions_f_epa.pbo missions_f_epa.pbo.a3.bisign missions_f_epa_data.pbo missions_f_epa_data.pbo.a3.bisign missions_f_epa_video.pbo missions_f_epa_video.pbo.a3.bisign missions_f_epb.pbo missions_f_epb.pbo.a3.bisign missions_f_epc.pbo missions_f_epc.pbo.a3.bisign missions_f_exp_a.pbo missions_f_exp_a.pbo.a3.bisign missions_f_exp_a_data.pbo missions_f_exp_a_data.pbo.a3.bisign missions_f_gamma.pbo missions_f_gamma.pbo.a3.bisign missions_f_gamma_data.pbo missions_f_gamma_data.pbo.a3.bisign missions_f_gamma_video.pbo missions_f_gamma_video.pbo.a3.bisign missions_f_video.pbo missions_f_video.pbo.a3.bisign modules_f.pbo modules_f.pbo.a3.bisign modules_f_beta.pbo modules_f_beta.pbo.a3.bisign modules_f_beta_data.pbo modules_f_beta_data.pbo.a3.bisign modules_f_bootcamp.pbo modules_f_bootcamp.pbo.a3.bisign modules_f_data.pbo modules_f_data.pbo.a3.bisign modules_f_epb.pbo modules_f_epb.pbo.a3.bisign modules_f_exp_a.pbo modules_f_exp_a.pbo.a3.bisign music_f.pbo music_f.pbo.a3.bisign music_f_bootcamp.pbo music_f_bootcamp.pbo.a3.bisign music_f_bootcamp_music.pbo music_f_bootcamp_music.pbo.a3.bisign music_f_epa.pbo music_f_epa.pbo.a3.bisign music_f_epa_music.pbo music_f_epa_music.pbo.a3.bisign music_f_epb.pbo music_f_epb.pbo.a3.bisign music_f_epb_music.pbo music_f_epb_music.pbo.a3.bisign music_f_epc.pbo music_f_epc.pbo.a3.bisign music_f_epc_music.pbo music_f_epc_music.pbo.a3.bisign music_f_music.pbo music_f_music.pbo.a3.bisign plants_f.pbo plants_f.pbo.a3.bisign props_f_exp_a.pbo props_f_exp_a.pbo.a3.bisign roads_f.pbo roads_f.pbo.a3.bisign rocks_f.pbo rocks_f.pbo.a3.bisign signs_f.pbo signs_f.pbo.a3.bisign soft_f.pbo soft_f.pbo.a3.bisign soft_f_beta.pbo soft_f_beta.pbo.a3.bisign soft_f_bootcamp.pbo soft_f_bootcamp.pbo.a3.bisign soft_f_epc.pbo soft_f_epc.pbo.a3.bisign soft_f_gamma.pbo soft_f_gamma.pbo.a3.bisign sounds_f.pbo sounds_f.pbo.a3.bisign sounds_f_arsenal.pbo sounds_f_arsenal.pbo.a3.bisign sounds_f_bootcamp.pbo sounds_f_bootcamp.pbo.a3.bisign sounds_f_characters.pbo sounds_f_characters.pbo.a3.bisign sounds_f_environment.pbo sounds_f_environment.pbo.a3.bisign sounds_f_epb.pbo sounds_f_epb.pbo.a3.bisign sounds_f_epc.pbo sounds_f_epc.pbo.a3.bisign sounds_f_exp_a.pbo sounds_f_exp_a.pbo.a3.bisign sounds_f_sfx.pbo sounds_f_sfx.pbo.a3.bisign sounds_f_vehicles.pbo sounds_f_vehicles.pbo.a3.bisign static_f.pbo static_f.pbo.a3.bisign static_f_beta.pbo static_f_beta.pbo.a3.bisign static_f_gamma.pbo static_f_gamma.pbo.a3.bisign structures_f.pbo structures_f.pbo.a3.bisign structures_f_bootcamp.pbo structures_f_bootcamp.pbo.a3.bisign structures_f_data.pbo structures_f_data.pbo.a3.bisign structures_f_epa.pbo structures_f_epa.pbo.a3.bisign structures_f_epb.pbo structures_f_epb.pbo.a3.bisign structures_f_epc.pbo structures_f_epc.pbo.a3.

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