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«TABLE OF CONTENT GAME OVERVIEW 3 BASIC INFANTRY CONTROLS 4 CAMPAIGN 7 MULTIPLAYER 14 TEST RANGE 47 BATTLEFIELD 4 STORE 48 BATTLELOG 49 ORIGIN ACCOUNT ...»

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TABLE OF CONTENT

GAME OVERVIEW 3

BASIC INFANTRY CONTROLS 4

CAMPAIGN 7

MULTIPLAYER 14

TEST RANGE 47

BATTLEFIELD 4 STORE 48

BATTLELOG 49

ORIGIN ACCOUNT 52

SUPPORT 53

GAME OVERVIEW

BATTLEFIELD 4

Battlefield 4™ is the genre-defining action blockbuster made from moments that blur the line between game and glory. Fueled by the next-generation power and fidelity of DICE’s Frostbite™ 3 engine, Battlefield 4 provides a visceral, dramatic experience unlike any other shooter.

BASIC INFANTRY CONTROLS

PC Move W/A/S/D Camera control Mouse Crouch C Toggle crouch X Prone Z Jump/vault Spacebar Battlelog Backspace Fire weapon Left click Aim Right click

BASIC INFANTRY CONTROLS

PC Reload R Pick up item R (hold) Engage (Campaign), Spotting (Multiplayer) Q Tactical visor (Campaign), CommoRose (Multiplayer) Q (hold) Weapon slots 1/2/3/4/5 Throw grenade G Use knife F Interact E Fire mode V

BASIC INFANTRY CONTROLS

PC Flashlight (when available) T All chat J Team chat K Squad chat L Scoreboard Tab Game menu Esc Vehicle slots F1-F6 NOTE: For a full overview of controls, or to choose your preferred controls configuration, please select OPTIONS in the game menu.

CAMPAIGN Battlelog widget GAME SCREEN Engage target Detection Indicator Objective text Engage status Objective direction Ammo (magazine/total) Fire mode Map Health Inventory access buttons Grenades CAMPAIGN STORY China is in turmoil. There are riots in the streets of Shanghai. People are enraged because of the assassination of Jin Jié. He was on deck for the presidency — a progressive man of the people who pushed the government for transparency, fairness, and freedom of speech. Admiral Chang, who controls the lion's share of the Chinese forces, is accusing the United States of the killing.

To balance the scales, the USS Valkyrie is positioned in the waters outside of Shanghai, and Tombstone – the most reliable squad of Marines on board the Valkyrie — is sent inland on a very delicate mission to extract VIPs out of the burning city.

CAMPAIGN DIFFICULTY  Easy – If you are new to first-person shooters, select Easy. Enemy bullets will do less damage and they are easier to defeat.

 Normal – If you are familiar with first-person shooters, select Normal. Enemies will provide a balanced experience where they are moderately accurate and are challenging to defeat.

 Hard – If you are a hardened veteran, select Hard. Enemies have quicker reactions, and enemy bullets will do more damage.

MISSIONS After completing a mission during a Campaign, you may replay it on any level of difficulty.

CAMPAIGN GAMEPLAY

TACTICAL VISOR

The Tactical Visor is an effective tool for evaluating tactical options. It automatically spots enemies near the center of the screen. Spotted enemies will remain marked when you leave the Visor. The Visor also highlights important elements in the environment, like Weapon Crates or explosive oil barrels.

ENGAGE COMMAND

Order your squad to focus their fire on a group of enemies. Use this to take down enemies, or distract them for an opportunity to flank or retreat.

STEALTH GAMEPLAY

The Detection Indicator shows how close an enemy is to spotting you. The brighter the Detection Indicator, the closer the enemy is to discovering where you are. Stay out of sight, stay low, and move slowly to avoid detection.

CAMPAIGN GAMEPLAY

MISSION SCORING

Each kill earns you a score, with extra points awarded for effective takedowns:

 Melee Kill – Kill an enemy with the knife.

 Headshot – Kill an enemy with a headshot.

 Multi-kill – Killing two enemies or more with one action, e.g. one grenade.

 Adrenaline Kill – Kill an enemy while your health is less than 31%.

 Kill-streak – Kill one enemy after another with a maximum of 3 seconds between each kill.

You also get awarded a score when a squad mate kills an enemy. Go online to match your best score for each mission against those of your friends’. Unlock mission-specific assignments to earn weapons, accessible in the weapon crates, to use in the Campaign. The current score can be viewed at any time in the game menu, along with the assignments unique to the current mission.

CAMPAIGN GAMEPLAY

ASSIGNMENTS

Unlock assignments to earn weapons for the Campaign. There are three levels of difficulty for assignments in the Campaign: Bronze, Silver, and Gold. Each Campaign mission has three unique weapons to unlock for use in the Campaign.

All assignments, their unlock criteria, and awards can be viewed in My Soldier found in the game menu.

CAMPAIGN GAMEPLAY

WEAPON CRATES

Use the Weapon Crates to access your growing collection of weapons in the Campaign. Once unlocked, a weapon is accessible from any weapon crate during any mission. Pick up enemy weapons, or find hidden weapons and they will be available in the crates. Complete mission assignments to further fill out your arsenal. Once you have had a weapon in your hand, it will always be waiting for you in a Weapon Crate. Accessing a Weapon Crate will also fill up ammunition for all weapons that you have acquired.





GADGET STASH

Each Gadget Stash found during a mission holds a specific selection of explosive gadgets for use in the Campaign.

The Gadget Stash also fills up ammunition for all gadgets that you have already acquired.

MULTIPLAYER

GAME SCREEN Battlelog widget

–  –  –

You can connect to Multiplayer via QUICK MATCH where you are randomly matched with other players, via the server browser at battlelog.com where you will have more control over your preferences, or by connecting to a Friend already in-game.

There are three different server types for Battlefield 4:

 Official - Official servers have strict default settings that are tailored for new players. E.g. an official server that hosts the Defuse game mode must have the max-player-limit set to 10 players.

 Ranked - Ranked servers can use settings that are slightly different than default servers. E.g. a ranked server that hosts the Defuse game mode can have the max-player-limit set to 6 players.

 Unranked - Unranked servers use settings that are considered to drastically change how the game is played.

Therefore no soldier progression is awarded on unranked servers. E.g. an unranked server that hosts the Defuse game mode can have the max-player-limit set to 16 players.

MULTIPLAYER

SQUAD Whenever you connect to a Multiplayer session you are automatically placed in a squad. You can also manually join a squad or create a new squad. A squad can at most consist of five players. The members of a squad can deploy on each other, so-called squad-deploy.

PRIVATE SQUAD

A squad can be made private if you lock it. Only friends of the members of a private squad can join it.

SQUAD LEADER

All squads have a Squad Leader. The Squad Leader is identified by a star next to the player name. The Squad Leader is the only one who can give orders to the squad. The Squad Leader is also the only one who can request orders or a variety of assets from the Commander.

MULTIPLAYER

FIELD UPGRADES

There is a squad version of most scoring events. The squad version gives you a higher score than the regular version, e.g. you are rewarded 10 points for healing an ally, but you are rewarded 15 points for healing a squad mate.

Squad scoring events help you unlock so called Field Upgrades for your soldier. You can select your Field Upgrade in the kit customization screen. Each Field Upgrade contains a series of four different benefits which are unlocked in sequence as your squad performs squad scoring events. Whenever all your squad members are dead at the same time you lose progress towards the next Field Unlock benefit, so stay down when you are the last man standing to let you squad deploy on you.

MULTIPLAYER

COMMOROSE CommoRose consists of a set of pre-chosen messages with which you can communicate with your allies.

CommoRose messages are uttered by your soldier, and some, e.g. requests, are also displayed on the mini-map as icons.

The CommoRose messages are different depending on if you are in a squad, without a squad, or is a Squad Leader. E.g. a player without a squad cannot request orders, a player in a squad can request orders from the Squad Leader, and a Squad Leader can request orders from the Commander.

MULTIPLAYER

GAME MODES

Battlefield 4 has seven game modes:

 Domination  Team Death Match (TDM)  Obliteration  Rush  Conquest  Squad Death Match (SQDM)  Defuse NOTE: If you are new to Battlefield, or to first-person shooters, we suggest that you first play Domination or Team Death Match. When you have accustomed yourself to the game it will be much easier for you to face more complex game modes such as Conquest and Defuse.

MULTIPLAYER

GAME MODES DOMINATION Goal – Cause the enemy team to lose all their tickets.

How – Capture flags by being close to them. The team with the most soldiers close to a flag will capture the flag.

The enemy team will bleed tickets when you control the majority of the flags. The more flags you control the faster the enemy bleeds tickets. You can also kill enemies to have them lose tickets.

This mode uses no vehicles. You can deploy randomly or next to a squad mate.

MULTIPLAYER

GAME MODES

TEAM DEATH MATCH

Goal – Kill enemies.

How – Kill more of the enemy team than they kill of your team. You can only deploy randomly in TDM.

MULTIPLAYER

GAME MODES

OBLITERATION

Goal – Destroy the enemy’s targets with the bomb before they destroy your targets.

How – Find the bomb, pick it up by walking over it, and bring it to an enemy target. To arm the bomb hold the interact button next to the target. Defend the armed target from being disarmed until it detonates and destroys the target. Stop the same from being done to your target. If the enemy arms your target, disarm it! A target is disarmed by standing next to it while you hold the interact button. Note that the bomb carrier, if on foot, is slowed down by the weight of the bomb.

You can deploy either at your forward base or at your headquarters, which contains medium and heavy vehicles.

Note that the bomb will kill anyone close to it when it explodes.

MULTIPLAYER

GAME MODES RUSH Goal – As attacker you should destroy the Mobile Communication Boxes (M-COMs) before your team runs out of tickets or time. As defender you should defend the M-COMs and cause the attacking team to lose all their tickets.

How – As attacker, arm an M-COM by standing next to it while you hold the interact button. Kill all defenders before they are able to reach and disarm your armed M-COM. As defender, stop the attackers from reaching your M-COMs and disarm any armed M-COMs. An M-COM is disarmed by standing next to it while you hold the interact button. Kill the enemy until they are out of tickets.

Defenders have an unlimited amount of tickets while attackers have a limited amount. The Rush layout consists of multiple M-COM sectors and each sector has a set of two M-COMs. Whenever a set is destroyed the defender’s base and combat area is moved back, the attacker’s combat area and base is moved forward, and the attacker’s tickets are reset to the original amount. An exploding M-COM will not cause harm to those standing near it.

MULTIPLAYER

GAME MODES CONQUEST Goal – Cause the enemy team to lose all their tickets.

How – Capture flags by being close to them. The team with the most soldiers close to a flag will capture the flag.

The enemy team will bleed tickets when you control the majority of the flags. The more flags you control the faster the enemy bleeds tickets. You can also kill enemies to have them lose tickets.

You can deploy right next to the flags controlled by your team and some flags will have vehicles deploy next to them. Both teams have headquarters which cannot be captured. Vehicles will also be available at each team’s headquarters.

MULTIPLAYER

GAME MODES

SQUAD DEATH MATCH

Goal – Kill enemies.

How – Kill more enemies than they can kill in your squad. If you are the last person in your squad, ensure that you stay alive so that your squad mates can deploy next to you.

Four squads fight against each other in SQDM. Some SQDM layouts can deploy Infantry Fighting Vehicles (IFVs).

MULTIPLAYER

GAME MODES DEFUSE Goal – As attacker, destroy one of the opposite team’s targets with the bomb before your team runs out of tickets and/or kill all defenders. As defender, defend the targets and/or kill all attackers.

How – As attacker, arm a target by standing next to it while you hold the interact button. Kill all defenders before they are able to reach and disarm your armed target. As defender, stop the attackers from reaching your targets and disarm any armed target. A target is disarmed by standing next to it while you hold the interact button.

A Defuse match consists of two sets. Each set consists of multiple mini-rounds (MR).

Note that the bomb will kill anyone close to it when it explodes.

MULTIPLAYER

GAME MODES DEFUSE MR  The teams deploy in close proximity to their allies at predefined locations at the start of a mini-round.

 The bomb deploys close to the attackers at the start of each mini-round.

 Only one player can carry the bomb at a time.



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